Autor: Tomasz Królikowski, Mirela Karmelita, Łukasz Rypina, Walery Suwłow, Piotr Żmuda-Trzebiatowski | 101 |
Strony: 101-114
pełen tekst
SUPPORTING THE TEACHING WITH GAME. PROJECT “VIRTUAL PHYSICS – REAL KNOWLEDGE” INNOVATIVE EDUCATIONAL SOLUTIONS
Summary
The article contains information on innovative physics curriculum for secondary schools with educational video games. Tackles the problems associated with the learning and teaching of physics in secondary schools today, presents research carried out within the project Virtual Physics – True Knowledge, describes a set of innovative learning tools, and explains the characteristics and structure of educational video games.

SUPPORTING THE TEACHING WITH GAME. PROJECT “VIRTUAL PHYSICS – REAL KNOWLEDGE” INNOVATIVE EDUCATIONAL SOLUTIONS
Summary
The article contains information on innovative physics curriculum for secondary schools with educational video games. Tackles the problems associated with the learning and teaching of physics in secondary schools today, presents research carried out within the project Virtual Physics – True Knowledge, describes a set of innovative learning tools, and explains the characteristics and structure of educational video games.